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LOVE IS MISSING HOME

A stop-motion-inspired VR experience exploring a man's complex relationship with his father through a memory from his youth.

PROJECT TYPE
Virtual Reality
DATE
March 2025
TOOLS
Houdini, Substance Painter, Unity, C#
ROLE
3D Technical Artist, Developer
DIRECTOR
Ori Zeiger

TRAILER

PROJECT BREAKDOWN

I was responsible for the full development and tech art pipeline: design and procedural modeling of nearly all 3D assets, creating RBD and vellum simulations in Houdini, and texturing in Substance Painter. I imported and implemented everything in Unity, developed interactive C# systems (including a 2.5D hand sprite switcher and dynamic skybox/lighting), and built the experience architecture using an event-based system with specific scene managers and a game director. The project followed an object-oriented programming approach throughout.

3D MODELS AND PROJECT FOOTAGE

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